Quetoo's default settings will work fine for most players. Experienced players may wish to tweak key bindings and advanced preferences. Of course, there are a some settings that you'll need to adjust to suit your computer. Below are some of the more commonly changed client settings and commands. Type cvar_list
and cmd_list
at the console for a full listing.
Userinfo Variables
- skin
- Specifies player's model and skin. Defaults to "qforcer/default".
- shirt
- Controls player's shirt color. Other players will be able to see your color. Valid colors are "default" and a hexidecimal color value (For example FF00FF for purple), .. Defaults to "default".
- pants
- Controls player's pants color. Other players will be able to see your color. Valid colors are "default" and a hexidecimal color value (For example FF00FF for purple), .. Defaults to "default".
- color
- Controls player's color for rail slug, grappling hook, and blaster trails. Other players will be able to see your color. Valid colors are "default" and a hue from 0 to 360, .. Defaults to "default".
- name
- Specifies player's net handle. Defaults to your PC's username.
- msg
- Controls message level filtering of server print messages. Values from
0
through 3
are valid. Defaults to 0
(unfiltered).
- password
- Specifies password for protected servers. Defaults to "".
- rate
- Controls maximum bandwidth, in bytes per second, to be sent by the server. Values from
6000
(0.75 kB/s) through 25000
(3.125 kB/s) are valid. Defaults to 10000
.
Remote Console Variables
- rcon_password
- Specifies password for remote console command execution. Defaults to "".
- rcon_address
- Specifies remote hostname for remote connectionless console command execution. Defaults to "".
General Variables
- cl_draw_net_graph
- Controls display of the network profile graph.
0
means disabled, 1
means enabled. Defaults to 1
.
- cl_draw_counters
- Controls display of the framerate and speed meters.
0
means disabled, 1
means enabled. Defaults to 1
.
- cl_max_fps
- Specifies maximum number of frames rendered per second. Values of
30
or greater are valid. Defaults to 0
(unlimited).
Commands
- connect <server address>
- Connects to the specified server hostname or IP address.
- demo <demo name>
- Plays back the specified demo.
- disconnect
- Disconnects from the current server or stops playback of the current demo.
- ping <server address>
- Pings the specified server address, retrieving new server information if available.
- record <demo name>
- Begins recording the current game to the specified demo file.
- stop
- Stops recording the currently recording demo.
- quit
- Quits the game.